Best Weapon Loadout GTFO. GTFO can be a difficult game to master. Players that want to play for a little longer might want to reconsider their loadouts.
GTFO can be a difficult game to master. Players who want to survive a little longer should look at the loadouts they utilise while playing. A bad loadout will just make an already challenging game even more difficult – and hence less enjoyable. In GTFO, a loadout consists of two weapons (primary and special), a tool, and a melee weapon.
The melee weapon doesn’t really matter; they’re all very similar in terms of stats. It is up to the players to decide whether they want a slower weapon that deals more damage or a faster weapon that delivers somewhat less damage. An exploit in the spear allowed a player to strike many adversaries with a single swipe, although this “fixed” in a recent update.
The last entry will go through which loadouts work best together. Finally, some of the weapons in GTFO are significantly superior to others. To put it another way, don’t surprised if the Sawed-off Shotgun the Machine Pistol aren’t included.
Table of Contents
Burst Sentry – Sledgehammer – SMG – Revolver

This is a fantastic loadout that provides the player with a large maximum ammo capacity as well as a long range. The SMG has enough ammo so players will not need to preserve their ammo, which can be dangerous in this game. Many times while playing GTFO, a player must keep their finger on the trigger and pray that all of the Strikers die before the magazine runs out.
In comparison to the SMG, the Revolver has somewhat higher range, accuracy, and damage. Setting up the Burst Sentry in a strategic location, letting it stagger oncoming attackers, and then taking them out with headshots with the Revolver is a successful strategy. Switch to the SMG in between these occasions.
Shotgun – Mine Deployer – Knife – Assault Rifle

When a player wishes to deal massive quantities of damage to large groups of foes, this is the loadout to use. The Assault Rifle is a fully automatic weapon that can do significant damage (for an automatic). This weapon is best for long- and medium-range combat.
The shotgun should utilised for close combat. The shotgun in GTFO, like in most first-person shooters, is unrivalled in killing large groups of foes who get too near. The Mine Deployer should placed on doorways, and the Assault Rifle should be used for mopping up after the adversary opens the door and sets the mines off.
DMR – Sniper Rifle – Shotgun Sentry – Spear

Use this loadout to deal massive damage over a long distance. If at least one player utilises this loadout, the team will greatly aided; however, if every member of the squad uses this loadout, things will get more tough. It enables one player to remain in the background and do significant damage to the more powerful foes. As a result, players with more devastating medium-to-short range weaponry are able to deal with the weaker adversaries.
To protect the user of this loadout against unexpected groups of opponents, the Shotgun Sentry should stationed nearby. The Shotgun Sentry is present to give the player enough time and space to shoot for the head.
Sledgehammer – SMG – HEL Gun – Bio Tracker

The goal of this loadout is to keep the crowd under control. The SMG used as the main weapon in this loadout to compensate for the HEL Gun’s limited maximum ammo. The SMG also provides some crowd control; it has a low damage rate but a rapid fire rate.
Because the HEL Gun can pierce targets, it is likely the ideal weapon to have on hand when opening a door into a room full of adversaries. The Bio Tracker will assist players make the most of the HEL Gun’s limited ammo capacity by letting them know which rooms suit that description. This loadout consists of the best primary weapon and best special weapon, with the Bio Tracker added for efficiency and intel purposes.
Sledgehammer – Bullpup Rifle – Revolver – Auto Sentry

Give this one a shot if you’re looking for a solid loadout with a nice balance of damage, range, crowd management, and ammo capacity. The Bullpup Rifle has a large ammo capacity, and while it doesn’t cause much damage, it compensates by having an exceptionally fast rate of fire. The Bullpup Rifle is also extremely stable while firing, making it a suitable choice for a beginner with less-than-ideal aim.
When a player’s aim improves, the Revolver is a great medium-range weapon. This is a high-damage weapon with a rapid rate of fire and recoil that compels the user to re-aim after each shot (which is a good thing). Learn to take use of the Auto Sentry’s ability to make foes stagger by scoring headshots with the Revolver while they staggered.
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Heavy Assault Rifle – Mine Deployer – Spear – Pistol

Don’t dismiss the Pistol in GTFO; it’s a highly effective weapon with a hefty clip (15 rounds) and a maximum ammo capacity so high that a player never has to worry about running out of ammo. The Pistol, moreover, has a higher stagger rate than the majority of the other weapons. It’s significantly easier to hit a staggered adversary with a headshot.
When a high rate of fire required for crowd control, the Heavy Assault Rifle available. This unique weapon is one of the top three greatest crowd control weapons because it has a high damage output for an automatic weapon. The Mine Deployer perhaps the best tool in GTFO, and included here to give this loadout a trap-setting component.
Sledgehammer – Assault Rifle – Sniper Rifle – C-Foam Launcher

The C-Foam Launcher can used to immobilise foes by laying a trap on the ground. By coupling the C-Foam Launcher with the Sniper Rifle, this loadout takes use of this game dynamic. A C-Foam trap can set up at a choke point, such as a tight doorway. This will make it less likely for the enemy to get past the trap. While the adversaries are immobile, the player can utilise the Sniper Rifle to strike their vulnerable places. This is a really effective and efficient strategy.
The Assault Rifle contributes to crowd management in a way that the Sniper Rifle does not. It has a large enough ammo capacity (342 rounds), a large enough magazine (30 rounds), and produces enough damage to considered a top-tier main weapon.
SMG – Shotgun – Burst Sentry – Sledgehammer

The majority of the loadouts on this list are good additions to a squad, but they perform best when combined with other loadouts in a team. Best Weapon Loadout GTFO. This is a loadout that can combined with different loadouts but as effective when utilised by all members of a squad.
The SMG is the game’s greatest all-around main weapon. Damage, rate of fire, range, and ammo capacity all perfectly balanced. A squad of four of them provides an almost unrivalled level of crowd control. Squads tend to stick together; never break up a party! So, if one member of the squad needs to convert to a shotgun, it’s generally a good idea for the entire squad to have shotguns.
In seconds, a quad shotgun configuration may clear a room of adversaries. The Burst Sentry fires at a consistent rate with a high rate of stagger. One of the strongest meta strategies in GTFO is to set up four of them at a choke point.
Sledgehammer – Burst Rifle – Shotgun – Auto Sentry

When a player acclimates to the Burst Rifle’s 3-shot burst when the trigger pushed, it has an awkward break-in period. Best Weapon Loadout GTFO. This is one of the finest main weapons in terms of damage per trigger pull if the entire 3-shot burst strikes. The Burst Rifle also has a low recoil, making it easier to aim while firing.
One of the Burst Rifle’s main flaws is that it isn’t very good against huge groups of fast-moving adversaries. For those cases, the Shotgun included. The Auto Sentry adds medium-range crowd control skills to this loadout, as well as a high stagger rate, which are lacking in the other two weapons.
The Squad’s Loadout Meta

The C-Foam Launcher can used to seal a door temporarily. There may be a large number of foes ready to pour into the area by the time the enemy bursts through the door. As a result, a C-Foam Launcher loadout works best when combined with a Mine Deployer loadout. Allow foes to gather outside a door, then mine the entrance. One of the most effective ways to clear a large enemy group is to use this method.
Because it can tell a squad if there are opponents beyond a door and if they’re active or sleeping, the Bio Tracker best partnered with a Mine Deployer. Bring no more than two Sniper Sentries; one is nearly enough. The squad loadouts in entries #9, #8, #4, and #3 are all viable options.
GTFO is now available on PC.