How To Use Critical Art In Street Fighter 5. With whole new control systems and thorough tutorials, Street Fighter 6 makes it simpler than ever for novice players to get started with the well-known fighting game series. Getting into any kind of competitive play, meanwhile, may still be somewhat intimidating for newbies despite all of these additional features.
Beginner players might choose to watch and study the game’s flashiest finishing manoeuvres. The term “Critical Arts” refers to these potent supermoves. The battle’s momentum can be drastically changed by unleashing these powerful assaults. This tutorial will teach players when and how to use them efficiently in Street Fighter 6.
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How To Use Critical Art In Street Fighter 5

A full super meter is required for Critical Art Supers. The meter at the bottom of the screen shows this. The meter increases with each hit an opponent takes. This also applies to blocked attacks, however the quantity of meter awarded will be significantly less. Players should make good use of the super meter because it rolls over from round to round. 3 bars are the maximum on the super meter. Players don’t require any additional conditions to activate their level 3 super move, but Critical Arts moves do.
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The level 3 meter will shift to CA when a player has a full meter and their health falls to less than 25%. The character’s Critical Art is now prepared for usage, so to speak. Between rounds, the CA meter is not maintained. If no Critical Art is applied, the meter will be reset to level 3.
Promoting the Critical Arts

To start a Critical Art Super, players must press the same buttons as their level 3 super. Depending on the player’s choice of control method and the Street Fighter 6 character they are playing, this will change. A double quarter-circle joystick input and a button press are likely required for traditional controls. A button and one direction are all that are needed for modern controllers. Players need constantly refer to the command lists to find out which inputs are required and what range the character must be in to execute an attack.
Since Critical Arts are only usable when a player’s health is low, they can be a strong comeback move to get players out of a tight spot. Players can anticipate a more potent and longer version of their level 3 super if the combo is successful. This will result in a more eye-catching cutscene and greater harm to the adversary. Before engaging in online combat, it’s a good idea to test it out in practice mode.
FAQ
In Street Fighter 5, what is CA?
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Only Critical Arts can use chip damage to KO a blocking opponent. In terms of Damage Scaling, Critical Arts are also given more leeway because, no matter how many strikes are made in a combo before the CA is activated, it will never deal less than 50% of its usual damage.