No Man’s Land Relic Ruins Puzzle Guide In Horizon Forbidden West. Horizon Forbidden West has eight Relic Ruins strewn throughout the world. These decaying houses are home to a collection of rare relics known as Ornaments, which serve as sad reminders of the Old Ones’ fallen civilisation. However, as players will realise when they arrive at the No Man’s Land Relic Ruins, obtaining these ancient artefacts is no easy chore.
Players in Horizon Forbidden West will quickly see that there are no obvious entrances, save for some enigmatic red crystals blooming on some of the building’s external walls. Even after understanding how to use these crystals, players will need to obtain a fully charged Energy Cell and figure out how to transport it over a pool of water without getting it wet.
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How to Enter the Relic Ruins of No Man’s Land
Despite the fact that players will be able to explore the exterior of the game’s second Relic Ruins nearly soon after entering No Man’s Land, they will not be able to go inside. Before they can do that, they must first learn how to destroy the strange red crystals, which occurs later in the main plot mission Death’s Door.
Players can return to the Relic Ruins after making an Igniter and completing the Death’s Door objective, where they should look for a transportable crate. They’ll want to push it over to the south side of the structure’s yellow climbing beam and then climb up to the roof. They’ll find a patch of Firegleam crystals there, which they may light by pressing and holding the R2 button for a few seconds.
What Is the Location of the Energy Cell?
After destroying the external wall, players should go inside and assess their surroundings. Under the locked door is an outlet in need of a charged Energy Cell, and on the other side of the water is a machine capable of charging Energy Cells. Players should, for the time being, scan the VIP Key Datapoint and then use their Pullcaster to open a tunnel heading back outside.
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Players should follow this tunnel to another patch of Firegleam, which they should re-ignite by holding the R2 trigger. They’ll be able to take the last Energy Cell from the newly exposed rack as a result of this. Unfortunately, it’s entirely depleted, so players will have to return to the main chamber and recharge it using the device on the wall. The next step is the most difficult, as submerging the Energy Cell in water will entirely discharge it.
What is the Best Way to Get the Energy Cell Across the Water?
Players will be unable to locate a path across the water that does not result in the Energy Cell becoming wet, no matter how hard they try. To avoid this, they must stand beneath the grappling point near the Energy Cell charger and cancel the grapple by pressing the Circle button immediately after activating the Pullcaster. Aloy will be propelled to the roof by the surplus velocity, giving her access to the main room’s upper level.
It’s a little tough, but players can drop down from the roof to the area just in front of the locked door with a little manoeuvring. Exploring this section further reveals that there is another moveable crate up here that players should push down into the sea below. They’ll next leap down and transfer the container near the Energy Cell charger, where they’ll set the fully charged Energy Cell on top.
Players will no longer have to worry about the Energy Cell discharging when pulling the box over the water. Then it’s just a question of putting the phone into the power source and unlocking the door. The four-digit passcode for the door is 2204 for people who don’t want to read the Datapoint themselves. Players can collect the Emergency Pit Stop Ornament once the door is open before moving on to their next target.