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Cheats and Console Commands

Stellaris Cheats and Console Commands

Stellaris Cheats and Console Commands.Stellaris is now in a very excellent situation with the recent release of the Nemesis expansion. Not flawless, yet in most parts of this game there is lots of important material. But the urge to have that perfect run is tremendous, like any great strategy games. Some of the finest stories come from rolling, but you occasionally want things when you are the hero of your own narrative… just so.

Cheats come in here. Stellaris features a command terminal feature common with many strategy games, in which commands may be entered to produce immediate results. It can be literal cheating, like giving you extra resources or just hand waving a nasty opponent away, but there are a lot of debug commands and possibilities for creating attractive aesthetics, including the removal of the user interface. To provide you a seamless match, We have created a tutorial for the main commands.

STELLARIS CHEATS AND CONSOLE COMMANDS

In general, you may use tilde or ‘key to enter the console, but Shift + Alt + C also can be used. Be aware that the in-game console is only available in Ironman’s mode as is the case in many contemporary Paradox games, as these instructions are deemed ‘cheating’ to obtain results.

You also need to provide the target using its ID for several tasks. Stellaris’s ID marks are more unique than other great strategy games, such as species, empire, leaders, etc. For a comprehensive list of ids, you will need to check the Paradox wiki because we cannot put them all here. In particular, a more thorough list is available in this section about event ids.

You can also grab the specific ID you need by typing in the ‘debugtooltip’ and hovering over a game element.

  • activate_all_traditions – activates all Traditions
  • activate_ascension_perk [name] – activates a specified Ascension Perk
  • activate_tradition [tradition id]– activates a specified Tradition
  • add_anomaly [anomaly id] – adds specified anomaly to the selected celestial body
  • add_intel [target] [amount] – adds desired amount of intel towards the target, default 10
  • add_opinion [source] [target] [amount] – increases the one empire’s opinion of another by desired amount, default 40
  • add_relic [relic id] – grants relic, writing all instead of a specific ID grants all relics. Same relic can be added multiple times
  • add_spynetwork_value [target] [amount] – adds [amount] of infiltration progress on [target]
  • add_trait_leader [leader id] [trait id] – adds trait to a specified leader, entering only the leader ID reveals all trait IDs for that class. Can also use remove_trait_leader [leader id] [trait id]
  • add_trait_species [species id] [trait id] – adds trait to a chosen species. Can also use remove_trait_species [species id] [trait id]
  • ai – toggles the AI on or off
  • alloys [amount] – adds desired amount of Alloys, default 5000
  • build_pops [amount] – adds robot pops to the selected planet, only works if the empire has the technology to build robot pops
  • cash [amount] – adds desired amount of Energy Credits, default 5000
  • communications – establishes communications with all empires
  • create_megastructure [megastructure id] – creates chosen Megastructure in the current system, pressing tab reveals the IDs
  • create_navy [amount] – creates a fleet using your most recent designs that uses chosen amount of Naval Capacity, 1 = 100%
  • damage [amount] – all ships in the selected fleet take specified amount of hull damage
  • debug_nomen – AI empires always refuse player proposals
  • debug_yesmen – AI empires always agree to player proposals
  • effect add_building = [building id] – adds building to the selected planet
  • effect add_deposit = [deposit id] – adds resource deposit or planetary feature to the selected celestial body
  • effect add_district = [district id] – adds specified district to the planet
  • effect add_planet_devastation = [amount] – adds X amount of devastation to the selected celestial body, negative values lower it
  • effect country_add_ethic = [ethic id] – adds chosen ethic to the player empire
  • effect country_remove_ethic = [ethic id] – Removes chosen ethic from the player empire
  • effect force_add_civic = [civic id] – adds chosen civic to the player empire
  • effect force_remove_civic = [civic id] – removes chosen civic from the player empire
  • effect remove_modifier = [modifier id] – removes chosen modifier from the selected planet, or empire if none is selected
  • election = starts a ruler election
  • end_senate_session – passes/fails the currently voted resolution
  • engineering [amount] – adds x amount of Engineering tech points, default 5000
  • event [event id] – triggers chosen event
  • federation_add_experience [amount] – adds x amount of experience to the Federation, default 1000
  • federation_add_cohesion [amount] – adds x amount of cohesion to the Federation, default 200
  • federation_examine_leader – triggers a Federation succession
  • finish_research – finishes all active research
  • finish_special_projects – finishes all special projects
  • finish_terraform – finishes all terraforming processes
  • food [amount] – adds x amount of Food, default 5000
  • force_integrate [target] – integrates target empire into the player’s empire
  • force_senate_vote – ends the current senate recess
  • free_government – toggles allowing player to change governments without the time limit
  • free_policies – toggles allowing player to change policies without restriction, including policies previously disabled

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  • influence [amount] – adds x amount of influence, default 5000
  • instant_build – toggles instantly finishing constructions and upgrades. WARNING: This also applies to enemy AI so only used while paused
  • intel – gives sight of the entire galaxy and disables first contact while active
  • invincible – player ships will not take damage
  • max_resources – fills all resource storages
  • minerals [amount] – adds x amount of Minerals, default 5000
  • own – take ownership and control of the selected fleet, starbase or planet, or specified planet ID if nothing is selected
  • physics [amount] – adds x amount of physics tech points, default 5000
  • planet_class [planet class id] – changes the selected celestial body to a new class via the class id
  • planet_happiness [amount] – adds a modifier with x amount of happiness to the selected planet, default 100
  • play [empire ID] – switches player control to designated empire
  • research_technology [technology id] – instantly research specified technology
  • skills [amount] – adds x amount of skill levels to every leader under player control, default 1
  • skip_galactic_community_cooldowns – allows proposing resolutions from the same group without cooldown
  • society [amount] – adds x amount of society tech points, default 5000
  • survey – surveys all planets, requires at least one science ship
  • techupdate – re-rolls the current available tech choices
  • unity [amount] – adds x amount of Unity, default 500
  • unlock_edicts – unlocks all edicts
  • branchoffice – take ownership of a selected planet’s branch office
  • menace [amount] – adds x amount of menace, default 5000
  • imperial_authority [amount] – adds x amount of Imperial Authority, default 10

Stellaris Cheats and Console Commands

It ought to be plenty to get you started, but later we will check back for further details or instructions that we believe you might need – you can also take several amazing cheats to try!