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What To Do With A Nail In It Takes Two

What To Do With A Nail In It Takes Two. Players that play Cody will get their hands on nails in It Takes Two. Here’s what they can be used for.

It Takes Two is founder Josef Fares’ next co-op endeavour. Hazelight Studio has earned a name for itself in the world of inventive and distinctive co-op games. The game never tries to fit itself into a box and isn’t afraid. To dip its toes into a wide range of video game genres. To keep things interesting throughout. It Takes Two has a diverse range of gaming genres. As well as a colourful assortment of unique equipment, weapons, and gadgets that heroes. Cody and May employ throughout each level.

The Shed is the game’s opening level, and it features the couple putting their skills to the test with tools. Because the game is about teamwork and cooperation. It’s only natural that one side (Cody) receives the nails and the other (May) gets the hammer. However, in the game, the tools interact in a different way than they do in real life.

Cody’s nails are unique, and they break numerous rules of physics. Cody can employ the nails by tossing them. At surfaces and then aiming at them again to recall them for further use.

Cody starts with just one nail, but by the end of the voyage, he’ll have a total of three. The nails can be recalled in any sequence; the player merely needs to aim at the nail they want to use again to recall it.

While the controls are straightforward (aim, throw, and recall), the game effectively employs the simple object for a variety of mechanisms that repeat themselves throughout the level.

Hold Moving Platforms In Place

Cody’s use of the nail is initially seen in the first problem, as he uses it to hold moving platforms in place. May will occasionally have to use the hammer to press a button and raise a platform to clear a path forward. These platforms, on the other hand, will fall slowly; it will be up to Cody to aim the nail in the right spot and “pin” the platform in place at the appropriate time.

The couple will then be able to climb onto the platform and proceed onward. Before moving on to the next area, make sure to grasp the nail once both Cody and May are on a stable/safe surface.

Give May A Place To Swing From

Another important function of the nail is to allow May to proceed by swinging from each individual nail. Keep an eye out for any yellow wooden boards, which are frequently placed in places where May can hang. Cody can hurl a nail over a wall to create a platform for May to swing from in order to progress if there aren’t any platforms nearby.

All Cody has to do is throw the nail, and as May gets close enough, she’ll notice a prompt to use the hammer to attach to the nail. After May has made it across, Cody only needs to recall his nails and wait for her to find a way to get Cody over as well. Allow May to fully jump across before recalling the nail, as doing so will force her to fall.

Open Passageways

A big door (or other fatal impediment) will occasionally block the way forward. Keep an eye out for a yellow panel with a green light and a circular hole next to any of these obstacles; this is the key to getting around them.

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Cody may also use his nail as a key on these panels. To clear the route, Cody needs merely aim at the circular hole in the panel and throw his nail. After successfully passing through the area, recall the nail and move on to the next.

Hold Doors Open

Cody can utilise the nail in the same way that he can pin down movable platforms to keep certain doors open. Some doors will naturally begin to fall slowly after being hit by May’s hammer, and finally close before Cody or May can get to the other side.

To pin the door open, look for a circular hole above the door, aim, and throw. Once both sides have successfully made it through, it’s as simple as recalling the nail.

Activate Platforms (For May)

Cody must activate platforms with perfect aim and timing in one of the more difficult nails and hammer mechanics. Cody and May will have to manoeuvre through locations where there are no platforms present in some sections. Shoot each yellow panel in order to activate a single platform for May to use.

Cody must put up vertical platforms (basically walls) that May must wall leap between in order to reach the next active platform in some circumstances. On the other hand, does not have a limitless supply of nails and must determine which ones he can recall safely without causing May to tumble to her death.

Help Defeat The Boss

The couple’s final project is the long-overdue Toolbox (a.k.a. the boss of the Shed level). This boss has two phases that must be completed before he can be defeated completely.

The first stage uses the same mechanics as the previous stage, allowing Cody to aim for the three yellow spots: one to pin the Toolbox’s arm down so he can’t move/defend himself, and the other two nails to offer May a route to swing over and deliver some serious damage with her hammer.

Cody is propelled into the air (with May’s help) and then uses his trusty nails as a devastating weapon in the boss’s second stage. As Cody is propelled into the air, he is free to fire at the flammable spray can atop the Toolbox until it explodes, killing the boss for good.

It Takes Two is now available on PlayStation 4, Xbox One, Xbox 360, Xbox One S, and Microsoft Windows.

What To Do With A Nail In It Takes Two