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Chapter 3 Door Code In Stray

Chapter 3 Door Code In Stray

Chapter 3 Door Code In Stray. A rare four-digit code that concealed in an adjacent chamber must used to unlock door. Before players can finish Chapter 3 of Stray.

Players of Stray will eventually allowed to leave the scientist’s apartment. After turning on the large computer and activating the B-12 companion drone. However, they will first need to make their way through a dim and gloomy corridor. At the end of which they will find another locked door that they will need to open. Before they can leave into barren ruins of the Dead City.

Sadly, the key from the scientist’s hidden lab will not open the door this time. Instead, gamers must enter a unique four-digit code into a nearby keypad. Finding this code, thankfully, is very simple, though players will need to employ B-12’s Torchlight feature to do. So, like many of Stray’s riddles.

What does Stray’s Chapter 3’s Door Code mean?

Chapter 3 Door Code In Stray
Chapter 3 Door Code In Stray

The Chapter 3 door code 3748 if you simply want to move Stray primary plot as soon as possible. However, this information painted across a painting in the chamber on the right side of the passageway. So players can reasonably deduce it for themselves. Players should enter this chamber, activate Torchlight by pressing left on the D-Pad. And then leap onto the shelves to their left.

Chapter 3 Door Code In Stray
Chapter 3 Door Code In Stray

Players will locate a blue paint can here, which they can knock over by hitting the Triangle button. By doing this, you’ll be able to see the enormous framed picture’s bright red painted four-digit door code. The next step is as easy as returning to the locked door. Activating the Digicode keypad using the Square button, and entering 3748.

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Accessing the Slums

Chapter 3 Door Code In Stray
Chapter 3 Door Code In Stray

Players can exit the room by pressing the Triangle button to squeeze through the opening after unlocking the door. The next step is to board the bucket that is close by. Which will ferry them across a Zurk-infested area of the city. Soon after, players will encounter a beach-themed mural that will serve as B-12’s reminder of the expansive outside world. Followed by another bucket that descends to the Safezone.

Players will pursued by Zurks as soon as they emerge from the second bucket. To escape, they must rapidly hop through the opening in front of them. If they continue on the walkway in front of them, they will eventually encounter a robot sweeping the floor. Albeit it is not particularly happy to see a cute little cat join the slums. This will result in a dialogue with the slums’ guardian, following which the players will allowed to roam the area. And start looking for its numerous memories and buried musical scores.

Stray is currently accessible on PC and PS5.