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Where To Go After Bomb In Metroid Fusion

Where To Go After Bomb In Metroid Fusion

After defeating the bomb boss in Metroid Fusion, you need to navigate your way through Sector 4 (AQA), where you will encounter the water boss. To get to Sector 4, head back to the Navigation Room and speak with Adam, who will authorize your entry into the sector.

Once in Sector 4, you will need to make your way through the underwater areas and defeat the boss to obtain the Gravity Suit. This suit will allow you to move more easily in water and protect you from environmental hazards. After obtaining the Gravity Suit, you will be able to explore new areas in other sectors, so be sure to revisit previously explored areas to uncover new secrets and power-ups.

It’s worth noting that Metroid Fusion is a linear game, so you won’t be able to progress to later areas until you complete certain objectives or acquire certain power-ups. Be sure to explore thoroughly and backtrack if necessary to uncover everything the game has to offer.

Where To Go After Bomb In Metroid Fusion. After receiving the Morph Ball Bomb. Players who stuck in Sector 2 (TRO) can find assistance in this thorough Metroid Fusion walkthrough.

In Metroid Fusion, players can acquire the Bomb skill from the Data Room in Sector 2. (TRO). Although getting to this Data Room is not very challenging. Some fans might be unsure of what to do once they get the access. This tutorial intended to assist those players who indeed stranded after receiving the Bomb in Metroid Fusion.

Stuck in Sector 2 After Bomb Walkthrough for Metroid Fusion

Stuck in Sector 2 After Bomb Walkthrough for Metroid Fusion
Stuck in Sector 2 After Bomb Walkthrough for Metroid Fusion

Players should reenter the room to the right and make. Their way to a ledge in the top-right corner of it after they have the Bomb ability. Fans of Metroid should drop Bombs here to open. A tunnel the size of a Morph Ball that leads to an alcove with a Missile Tank.

To uncover a hole in the ground. Players need now move to the bottom-left corner of the previous room and plant a bomb there. Fans should utilise this opening to enter the room below and proceed to the door in the room’s bottom-left corner.

Players should turn left after entering the door and drop a bomb on a block close to the left wall. Fans of 2D Metroid games should stand on the pillar. That will emerge from the block once it has reached its maximum height, jump, and fire a beam at the left wall to reveal a hole the size of a Morph Ball. Fans should drop bombs on the ground to the left of the block to disclose a pillar that may utilised to enter the area with the Missile Tank that is accessible through this hole.

The players should now go back to the previous room and begin descending. Using bombs as necessary to boost over and demolish blocks. The images above show the route, though fans who bomb thoroughly should have little issue getting past this section.

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Where To Go After Bomb In Metroid Fusion

Metroid Fusion

Players should drop and utilise the door in the metallic room’s bottom-right corner after completing the maze and exiting through the bottom-left door. Fans will then find themselves in a different green room, where Metroid’s Samus Aran should drop through a hole and plant a bomb on the thin platform right in front of her.

Now, players should move to the bottom-right corner of the chamber. Roll through the small tunnel to the left, and then use a Bomb to destroy the block blocking the route. Fans of GBA games should proceed past that block Stoop down from the narrow ledge. And drop another bomb to disclose a tunnel leading to a missile tank on the right. The entrance in the room’s bottom right corner should used after the expansion has acquired.

Fans of Metroidvanias will now find themselves in a metallic room, and as they work their way to the right. They will encounter an architectural element that they cannot overcome with a standard jump. Fortunately, a hidden pillar just to the left of that element can be discovered by placing a Bomb on top of it.

Beyond that metallic area, there is a small vertical room. Players should aim for the third door up on the right side of this room. Should just head to the right after utilising that door to get a save room and finally a room with an energy tank.

Players should use the Energy Tank to shoot at the floor near the entrance door. This shooting will create a gap into which fans can fall. Giving them access to a door that was previously blocked by a Gadora. After defeating that enemy with Metroid Missiles, players should pass through the door and defeat Zazabi to obtain the Hi-Jump and Jumpball abilities.

FAQ

What should I do now that I've obtained the Morph ball bomb?

Players should enter the Energy Core after collecting the Morph Ball Bomb and using the ability on a structural weakness within the walls of the Burn Dome to claim a Missile Expansion.