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How To Play Each Class In Aliens: Dark Descent

How To Play Each Class In Aliens: Dark Descent

How To Play Each Class In Aliens: Dark Descent. Learning to assemble their unit of Colonial Marines from the different classes will help players better understand the difficult tactical strategy game Aliens: Dark Descent. The Colonial Marines can choose between five classes once they have levelled up through completing the game’s numerous tasks. The real kicker, though, is here. When a squad member reaches level 3, there are only two class selections available, and the two that show up are chosen at random.

In Aliens: Dark Descent, each class has its own set of Class Attributes in addition to the standard Common Attribute slots that are open to all characters. These Class Attributes have unique benefits to gameplay and have a direct impact on how the class functions on Lethe. More than most players realize, selecting the right composition for each squad matters.

Classes For Colonial Marines In Aliens: Dark Descent

Gunner, Recon, Tecker, Medic, and Sergeant are the other five classes. They have a variety of skills, from M56 Smart Gun specialists to charismatic commanders that inspire the squad as a whole with their courage and leadership prowess. For each quest, players will desire a nice diversity.

Gunner

For those who enjoyed viewing the Alien series, particularly Alien 2 from 1986, the Gunner class is recognizable. Pvt. Vasquez and Pvt. Drake, both of whom wore the M56 Smart Gun on their respective hips, played the class in the movie.

The Gunner functions similarly in Aliens: Dark Descent as the only class able to carry a heavy weapon. They serve as the Colonial Marines’ tank. Players will therefore want to spend points upgrading their Ammo Bag to add a second ammo clip and choosing the Bravery trait when it finally appears when it does. In reality, give every Marine the option of Bravery.

Among their class characteristics are:

  • Weapons Training: M56 Smart Gun — Activates the M56 Smart Gun’s functionality.
  • When using the primary weapon, Bone Breaker (Level 6) increases the Dismemberment Chance by 1%.
  • Unleash Hell (Level 10) – The pace of fire increases as the Marine’s stress level rises.

Their class improvements consist of:

  • High Impact Rounds – Increases Suppressive Fire’s ability to slow down the entire squad.
  • Advanced Tracking System – Improves Kill That Bastard’s overall accuracy.
  • Tripod — The Gunner will employ their Secondary Weapon when the M56 Smart Gun is deployed as a deployable Sentry Gun on a flat surface.

Recon

For gamers looking for a long-range or stealthy strategy to Xenomorph warfare, the Recon Marine should take the lead. Depending on the type of Xenomorph, its lethal capabilities allow them to easily dispatch aliens at a distance. The Recon Marine can compete in close quarters as well with a few enhancements.

Aspects of the Recon Marine class include:

  • Weapons Training: M42A3 Sniper gun – Obtains access to the game’s sole sniper gun.
  • The entire squad benefits from faster movement while the Recon Marine is still alive thanks to Fast Deployment (Level 6).
  • The Recon Marine’s presence in the squad increases opponent detection by 50% and slows enemy reaction time (Infiltration Tactics, Level 10).

Their class improvements consist of:

  • Silencer – Unlocks a suppressor for the sniper rifle that completely silences the Precision Shot talent for foes.
  • M11 Battle Scanner – Unlocks the Scanner skill, which for one minute displays all enemy positions on the map.
  • Each attacker within a 10-meter radius is made visible to the entire squad through infrared goggles.

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Tecker

The Tecker is probably the first class in Aliens: Dark Descent that is least useful. Although they have the chance to open encrypted doors that might reveal some hidden materials or resources, their powers are quite little. But using their drone is entertaining.

Aspects of the Tecker’s class include:

  • Hacker – Unlocks the capacity to open locked doors with a single tool.
  • Robotic Expert (Level 6): Unlocks the capacity to restore one tool’s synthetics.
  • Sentry Gun Overcharge (Level 10): Increases the overall damage dealt by Sentry Guns, but calls for a single tool.
Aspects of the Tecker's class include:
Aspects of the Tecker’s class include:

Their class improvements consist of:

  • Unlocks the Valravn 450 Recon Drone, a drone for scouting the battlefield.
  • Battle Drone: This feature unlocks a drone with a submachine gun, however it requires the Drone equipment.
  • Drone Welder: For the price of just one tool, drones can now weld and breach doors.

Medic

To keep soldiers in good condition, every Colonial Marine unit needs a skilled Medic Marine. Important improvements for the Medic include the Reanimator Kit and Combat Drugs, which can heal Marines even while they are in a coma and raise their maximum health. The Medic in Aliens: Dark Descent is the most useful and adaptable of all the support classes.

Aspects of the Medic class include:

  • All healing interactions are 50% faster thanks to the first aid instruction.
  • All awake Marines earn 1 Health Point when sleeping as a medical assistant (level 6).
  • Emergency Surgeon (Level 10): After evacuating the entire squad, the recuperation time for all Marines is cut in half by 30%.

The class enhancements for the Medic include:

  • The Reanimation skill, which cures Marines in a coma, is unlocked by using the Reanimator Kit.
  • When a Marine is healed, stress is reduced by 30 points while the medic is still alive and active.
  • Combat Drugs: For the entire squad, this increases health points overall by 1.

Sergeant

Sergeant
Sergeant

The Sergeant, who is in charge of the Colonial Marine squad, excels at motivating and inspiring his troops to be courageous in the face of Xenomorph threats. In order to prevent the Sergeant from turning and running away when faced with danger, it is imperative to grant them the Bravery characteristic whenever possible.

The following characteristics of class Sergeant:

  • All Marines earn a Bravery bonus when the Sergeant is a member of the squad.
  • Reprimand (Level 6): When used, this function stops the stress level from rising for 30 seconds.
  • Encouragement Speech (Level 10): When you take a break, your stress level drops by 10 points rather than 50.

Their class improvements consist of

  • Maximum Command Points in the radio backpack have been increased by one when the sergeant is on duty.
  • Advanced Radio Backpack: This version of the radio backpack regenerates command points 10 seconds more quickly than usual.
  • Honour Ribbons: Bravery improves by 5 with the Charismatic attribute unlocked.

FAQ

How To Play Each Class In Aliens: Dark Descent?

  • Sergeant
  • Gunner
  • Medic
  • Recon