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Rooms And Exits: How To Beat Level 13

Rooms And Exits: How To Beat Level 13

Rooms And Exits: How To Beat Level 13. Rooms and Exits is a puzzle game that requires logical thinking and problem-solving skills to progress through each level. Here are some general tips that can help you beat Level 13:

  • Plan ahead: Take a moment to study the level and plan your moves before you start making any moves. Think about which blocks need to moved first and in what order.
  • Focus on clearing the path: The objective of Level 13 is to get the green block to the exit. To do this, you need to clear a path by moving the other blocks out of the way.
  • Use the walls to your advantage: The walls can act as barriers that help you move the blocks in the right direction. Use them to block off areas that you don’t need to access, or to guide blocks into the right position.
  • Don’t be afraid to reset: If you make a mistake, don’t be afraid to reset the level and start over. It’s better to start fresh than to waste time trying to correct a mistake.
  • Take breaks: If you get stuck, take a break and come back to the level later with a fresh perspective. Sometimes a break can help you see the solution more clearly.

Specifically for Level 13, here is a step-by-step guide on how to beat it:

  • Move the top-right block to the right.
  • Move the bottom-right block down.
  • Move the top-left block to the left.
  • Move the green block down.
  • Move the top-left block up.
  • Move the green block to the right.
  • Move the bottom-left block to the left.
  • Move the green block up and to the left towards the exit.

By following these steps, you should be able to beat Level 13 of Rooms and Exits. Good luck!

Table of Contents

Rooms And Exits: How To Beat Level 13

Rooms And Exits
Rooms And Exits

Every chapter of Rooms and Exits contains a challenging challenge that leads you deeper into the game’s intriguing and enigmatic plot. Section 1 No Honor A interested journalist is seen by Among Thieves trapped in the mall, maybe by unidentified attackers. Your goal is to uncover hidden objects and solve riddles as you move through each store to reach the exit.

Our protagonist trapped in a pet shop in Chapter 1 Level 13 and has no escape until she can figure out every puzzle. Continue reading to learn how to pass Level 13 of Rooms and Exits.

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Every chapter of Rooms and Exits contains a challenging challenge that leads you deeper into the game’s intriguing and enigmatic plot. Section 1 No Honor A interested journalist seen by Among Thieves trapped in the mall, maybe by unidentified attackers. Your goal is to uncover hidden objects and solve riddles as you move through each store to reach the exit.

Our protagonist is trapped in a pet shop in Chapter 1 Level 13 and has no escape until she can figure out every puzzle. Continue reading to learn how to pass Level 13 of Rooms and Exits.

Level 13 Walkthrough in Chapter 1
Level 13 Walkthrough in Chapter 1

The pet store you will visiting has two rooms, each of which is stocked with the typical supplies an animal adopter could require. In the first room, there are fish tanks, bags of pet food, and toys on a shelf. In the second room, there are enormous sacks of pet food. You must move between the two rooms to locate objects and clues in order to solve each problem.

Level 13 Walkthrough in Chapter 1

  • A crumpled piece of paper can be found by tapping the blue pail next to the double doors. Now, it is in your bag.
  • Tap your Bag, then choose the paper.
  • The paper has drawn with animal images; tap Dismantle to see them. Take note of the animals’ facing directions (R, R, L, L, R, L).
  • Behind the till, tap the Shelves. Note the colored hands on the clock as you look at it.
  • See the toys on the shelves sing various notes as you tap them. We’ll talk about this afterwards.
  • Press the drawer next to the animal cages.
  • Two lights and two arrows are present. After pressing the Left button twice, press the Right button twice. After that, press the Left button once, then the Right button once.
  • The drawer will open if you tap the handle.
  • The Rodent Food and Water Feeder should collected. Now, they are in your bag.
  • Choose the Big Rodent Cage.
  • Choose the Big Rodent Cage.
  • The direction of the clock hands you previously observed must match the direction of the rat wheels. Select your rodent food by going to your bag. Feed the rodents and watch the cages move as they make their way to the proper positions.
  • Take out the scissors. You now have them in your bag.
  • Cut the rope connecting the double door knobs with the scissors to enter the second room.
  • the second room, please
  • Tap on the boxes on the second shelf down to the right of the open door as you look to your right.
  • A Panel is located behind the boxes. To reveal colored buttons, tap on it.
  • The enormous colored cat food sacks and the colourful buttons match. Tap each button according to the quantity of colored sacks: 8 Green, 6 Red, 4 Orange, 9 Blue, and 6 Yellow
  • Gather the Tap. Now, it is in your bag.
  • Choose the Tap and install it on the damaged sink to the room’s left.
  • Tap water should used to fill the Water Feeder.
  • The green cloth can tapped to reveal an animal cage.
  • In the cage, set the Water Feeder.
  • Make a mental note of the notes that the bird will sing!
  • Return to Room 1 and touch the Bookcases there.
  • Hippo, Elephant, Monkey, Black Bird, Hippo, Elephant, Monkey, Pink Donkey, Black Bird. Tap on each Toy to make it sing the same song as the bird.
  • A small movement of the shelves allows you to access the useful tool.
  • Pick the Tool from your Bag by going there. Tap Disassemble
  • Return to Room 2
  • To the ground, tap the box you just moved.
  • Open the box with the Tool, take the Key out, and read the Fish Book.
  • To obtain the appropriate temperatures in Celsius, complete the math equation on the last page.
  • Use the key on the animal carrier in the yellow.
  • the power adapter, gather it.
  • Return to Room 1
  • Fit the power adapter after tapping the small fish tank.
  • 37.8, 43.3, 11.7, 04.5, 26.6 are the temps to set for moving the fish.
  • To obtain your key, gather the treasure chest and disassemble it in your bag.
  • Escape by using the Key on the exit door!
Rooms And Exits
Rooms And Exits

FAQ

Rooms And Exits: How To Beat Level 13

Rooms And Exits: How To Beat Level 13. Rooms and Exits is a puzzle game that requires logical thinking and problem-solving skills to progress through each level.